Getter Robo High
By Bingo Morihashi, Jiru Drill
When a technologically advanced civilization rises from the ocean and conventional weapons fail, three pilots are assigned to operate an experimental machine powered by Getter Rays. Their opponents do not rely on force alone. Each battle is designed to disrupt judgment, break coordination, and push them into mistakes made under pressure. Written by Bingo Morihashi and illustrated by Drill Jill, Getter Robo High centers on conflict shaped by uncertainty. Decisions must be made quickly and with incomplete information. Hesitation, misreading an opponent, or acting too aggressively can change the outcome without warning. As the fighting continues, the threat becomes less predictable, and the stakes grow beyond what the pilots expected. The strain of responsibility and isolation begins to affect how they think, how they trust each other, and how much risk they are willing to take. Drawn in dense, high-contrast black and white, the artwork creates a constant sense of compression and urgency, keeping the action close and immediate. In the darker tradition of Getter Robo, escalation comes through sudden reversals and mounting risk. The story focuses on what sustained pressure does to people when every decision carries consequences. (Source: Mahjong Pros Publishing)
- Volumes
- 3
- Chapters
- 15
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